package _maps;

import base.Game;

public interface I_Map {
	public static final byte MAP_EMPTY_SYMBOL = 1;
	public static final byte MAP_BRICK_SYMBOL = 2;
	public static final byte MAP_CONCRETE_SYMBOL = 3;
	public static final byte MAP_BUSH_SYMBOL = 4;
	public static final byte MAP_ICE_SYMBOL = 5;
	public static final byte MAP_WATER_SYMBOL = 6;
	public static final byte MAP_CHICKEN_SYMBOL = 7;
	
	int[] intArr = new int[Game.DEFAULT_NUMBER_OF_BIG_ITEMS * Game.DEFAULT_NUMBER_OF_BIG_ITEMS];
	public int[] mapLoad(int mapName);
	public int[] returnArr();
}